Minecraft Maker

Course Code

FTCH003

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If you have a young one into Minecraft or video games, this Minecraft Maker course is ideal for fuelling that passion and using school holiday time productively!

  • Ideal for learning more about a hobby and keeping kids busy during holidays.
  • Learn how to use and build in Minecraft.
  • Make own world, blocks and structures.
  • Will need own laptop or PC ideally MacOs 10.12 or Windows 7.
  • Learning through videos, online activities and informal quizzes.
  • Online classroom access for asking tutors questions.
  • Monthly live Q&A hosted by tutors.
This course is only available to study online.
Course overview

Minecraft is an incredibly popular block-building game, the second most downloaded game of all time. Allow your child to be a part of the Minecraft Maker movement! They will be thrown into an intensive mix of creativity, gaming, and engineering.

This Minecraft Maker course allows students to understand coding and game design and is most recommended for those aged 9-12 years old.

This course is ideal for keeping kids entertained during the school holidays and giving them the opportunity to learn something new, without having to worry about juggling with homework.

Students will also gain access to an online classroom where they will be able to post questions for tutors to respond to. In addition to this, they will also be invited to a monthly live Q&A session with a tutor, optional but encouraged, to help learners get the most out of their course.

Course Duration

Unlimited.

Course Outcome

Competent in building with Minecraft and a certificate of completion.

Entry Requirements

Students of any age can enrol on this course however we believe it's ideal for those aged 9-12 years old. Access to recent laptop/computer is required. A Minecraft subscription is required.

Assessment

Informal quiz.

Course content

Extra info

Course Duration

Once enrolled, students can start at any time and have as much time as needed to complete the course.

Course Requirements

There are a number of requirements needed before you enrol your child on this course.

Students of any age can enrol on this course however we feel it is most suited to those aged 9-12 years old.

Virtual sessions

You must be 17 or under to participate in the virtual classroom sessions for safeguarding reasons.

Computer requirements

A basic laptop from the last five years will be sufficient. You will need to have your own device in order to connect to our online learning platform. We recommend the following PCs are suitable.

MacOS
– MacOs 10.12 or later
– All intel based Macbooks and iMacs since 2015
– 8GB RAM
– Min 1GB available storage

Windows Device
– Windows 7 or later
– Using Intels i3 (i5 recommended) since 2013
– 8GB RAM
– Min 1gb storage space available

Internet speed

– 15mbps connection or higher is recommended.

For reference, if you can stream YouTube videos full screen without buffering and it looks good then you’re good to go!

Additional requirements

You will need a laptop or desktop computer capable of running Minecraft Java Edition. As long as the computer is able to run Minecraft it should be able to run the other tools too. The tools in this course will work with the Minecraft Java Edition only, this can be on Mac OS or Windows, they will not work with the Windows 10 Edition, Pocket Edition, Pi Edition or the various Console versions.

You will also need a license for Minecraft Java Edition which can be bought from here: Minecraft Java Edition

Study Method

This course will be studied through distance learning online. Learn when and wherever you can, as long as you have access to the internet. All of the course is available online, so receiving your materials is easy.

Students will work independently at their own pace through learning materials and assignments, and will also receive tutor support via email and telephone.

Virtual sessions

A virtual classroom is set up for students to ask their tutor any questions as they progress their course, in addition to a live monthly Q&A session.

Please note: you must be 17 or under to participate in the virtual classroom sessions for safeguarding reasons.

Assessment

All of the course is housed on an online learning platform. There are a number of tasks to complete and an informal quiz to test skills gained.

Course Outcome

At the end of the course, students will have an enhanced understanding of STEM fields such as coding, game design, and computational thinking. Once they have finished the course, their profile with XP points (Experience Points) will be sent by email.

Q&As

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